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BA (Hons) Animation & Games
Our Graduates
Oliver Hughes studied BA (Hons) Animation at Arts University Plymouth, graduating with a First Class Honours in 2021.Since graduating, he has been working as a 3D animator for the Moving Picture Company, a British visual effects company based in London that has contributed to titles including Guillermo Del Toro’s Pinocchio, Top Gun Maverick and Spiderman: No Way Home.Oliver recently worked as an animator on Apple TV’s Prehistoric Planet.
After taking his first steps in 3D modelling at Arts University Plymouth, Henry South has gone on to work on some of the biggest Hollywood blockbusters in recent history.
From Guardians of the Galaxy and Star Wars to Jurassic Park and Watchmen, Henry has held roles including Senior Artist at Industrial Light and Magic, a motion picture visual effects company founded by George Lucas in the 1970s. Henry also previously worked as a Lead Artist at Framestore, a visual effects company based in London, and as a Lead Artist at MPC. Whilst working as a Senior Artist at Industrial Light & Magic, Henry worked on films including Avengers: End Game. Henry currently works as a CG Supervisor at Jellyfish Pictures, on properties including LEE, the Lee Millar biopic, on which he took the role of Visual Effects Supervisor.
Click here to check out Henry's IMDB profile.
After graduating from BA (Hons) Game Arts with a First Class Honours, Tim Nguyen worked as User Interface Artist at Creative Assembly (owned by Sega), on titles including Total War Elysium on PC and mobile and Halo Wars 2 on Xbox One.
Tim currently works at Sony’s London studio, as a User Interface and Experience Designer. He has worked on titles including Returnal and Destruction AllStars, both released on PlayStation 5.
See Tim at Game UX 22 Summit here, talking about the process for designing innovative and holistic art styles for user interfaces.
Since graduating from BA (Hons) Game Arts in 2018 with a First Class Honours, Megan has worked in the gaming industry in a variety of roles.
Having previously worked as a games tester and games artist for the likes of video game developer Black Cat Entertainment as well as a placement with Industrial Lights & Magic, Megan now works as an Art Technician for Ubisoft Leamington, one of the world’s largest and well known games developers, responsible for titles such as Assassin’s Creed, Far Cry, Prince of Persia and Watch Dogs.
Stefan studied a BA in Game Arts, graduating with a First Class Honours in 2016. Originally from Bulgaria, Stefan has worked across Europe in a variety of roles including 3D Character and Prop Artist at Bon Art Studio in Sofia, Bulgaria, 3D Character Artist specialising in modelling for VR books at Zoomikon Press in Amsterdam, Holland and 3D Character Artist for Streum Studio, Mathematic Studio and GamecoStudios, all based in Paris, France.His portfolio includes working on titles such as Sea of Thieves, Doom: Annihilation and Necromunda: Hired Gun.